Build Multiplayer Games
Without the Headaches
Game On Dude! is a production-ready game server platform with client-side prediction, lag compensation, and horizontal scaling. No per-user fees. Full control over your networking.
import { GameOnServer, LightningRoundRoom } from 'gameon-multiplayer';
// Create server
const server = new GameOnServer({ port: 3000 });
// Register your game
server.roomManager.registerGame('lightning_round', LightningRoundRoom, {
minPlayers: 2,
maxPlayers: 8,
tickRate: 20,
});
// Start server
await server.start();
console.log('Game server running on port 3000');Built for Every Game Type
Pre-built room types for common multiplayer patterns. Extend them or build your own.
Trivia Games
Lightning Round, TimeQuest
Real-Time Movement
Number Munchers, Panic Attack
Turn-Based
Historical Conquest, Card Games
Everything You Need for Multiplayer
Professional-grade netcode, database integration, and monitoring - all included.
Client-Side Prediction
Instant player feedback with automatic server reconciliation. Your game feels responsive even with 200ms latency.
Lag Compensation
Server-side hit detection that rewinds time to validate shots at the moment players fired. Fair gameplay for everyone.
Horizontal Scaling
Redis-powered room synchronization across multiple servers. Scale to millions of concurrent users.
Unity SDK
Drop-in replacement for Photon PUN. Migrate your existing game with minimal code changes.
PostgreSQL & Redis
Built-in database integration for user accounts, match history, leaderboards, and real-time caching.
TypeScript First
Fully typed APIs with excellent IDE support. Catch bugs before they reach production.
Why Choose Game On Dude!?
Stop paying per-user fees to Photon or fighting with Colyseus quirks. Own your infrastructure and scale without limits.
- No per-CCU pricing - pay only for servers you use
- Full source code access - customize anything
- Drop-in Unity SDK replacement for Photon PUN
- Production-ready with 199+ unit tests
- Built-in PostgreSQL and Redis integration
- Prometheus-compatible metrics for monitoring
Cost Comparison (1000 CCU)
* Estimates based on typical usage. Your actual costs may vary based on infrastructure choices.
Ready to Build Your Multiplayer Game?
Get started in minutes with our comprehensive documentation and Unity SDK. No credit card required.