Now with Netcode Module - Prediction, Lag Comp, Interpolation

Build Multiplayer Games
Without the Headaches

Game On Dude! is a production-ready game server platform with client-side prediction, lag compensation, and horizontal scaling. No per-user fees. Full control over your networking.

199+
Unit Tests
<5ms
Avg Latency
60Hz
Tick Rate
100%
TypeScript
server.ts
import { GameOnServer, LightningRoundRoom } from 'gameon-multiplayer';

// Create server
const server = new GameOnServer({ port: 3000 });

// Register your game
server.roomManager.registerGame('lightning_round', LightningRoundRoom, {
  minPlayers: 2,
  maxPlayers: 8,
  tickRate: 20,
});

// Start server
await server.start();
console.log('Game server running on port 3000');

Built for Every Game Type

Pre-built room types for common multiplayer patterns. Extend them or build your own.

Trivia Games

Lightning Round, TimeQuest

Real-Time Movement

Number Munchers, Panic Attack

Turn-Based

Historical Conquest, Card Games

Everything You Need for Multiplayer

Professional-grade netcode, database integration, and monitoring - all included.

Client-Side Prediction

Instant player feedback with automatic server reconciliation. Your game feels responsive even with 200ms latency.

Lag Compensation

Server-side hit detection that rewinds time to validate shots at the moment players fired. Fair gameplay for everyone.

Horizontal Scaling

Redis-powered room synchronization across multiple servers. Scale to millions of concurrent users.

Unity SDK

Drop-in replacement for Photon PUN. Migrate your existing game with minimal code changes.

PostgreSQL & Redis

Built-in database integration for user accounts, match history, leaderboards, and real-time caching.

TypeScript First

Fully typed APIs with excellent IDE support. Catch bugs before they reach production.

Why Choose Game On Dude!?

Stop paying per-user fees to Photon or fighting with Colyseus quirks. Own your infrastructure and scale without limits.

  • No per-CCU pricing - pay only for servers you use
  • Full source code access - customize anything
  • Drop-in Unity SDK replacement for Photon PUN
  • Production-ready with 199+ unit tests
  • Built-in PostgreSQL and Redis integration
  • Prometheus-compatible metrics for monitoring

Cost Comparison (1000 CCU)

Photon PUN$95/month + overage
Game On Dude!~$20/month (server costs)

* Estimates based on typical usage. Your actual costs may vary based on infrastructure choices.

Ready to Build Your Multiplayer Game?

Get started in minutes with our comprehensive documentation and Unity SDK. No credit card required.