Everything You Need for Multiplayer Games
Professional netcode, built-in infrastructure, and production-ready tooling. Stop reinventing the wheel and focus on your game.
Netcode
Professional-grade networking for responsive gameplay
Client-Side Prediction
Players see instant feedback for their actions. The client predicts movement locally while waiting for server confirmation, making games feel responsive even with 200ms latency.
- Automatic input buffering and sequencing
- Server reconciliation on misprediction
- Configurable prediction smoothing
- Works with any game state type
Lag Compensation
Server-side hit detection that rewinds game state to the moment a player fired. Everyone gets fair gameplay regardless of their ping.
- Configurable rewind window (default 300ms)
- Point and raycast hit validation
- Per-entity hitbox support
- Automatic history management
Entity Interpolation
Smooth movement for remote players using snapshot interpolation. Eliminates jitter and provides fluid visuals even with infrequent updates.
- Configurable interpolation delay
- Hermite spline smoothing
- Dead reckoning for extrapolation
- Automatic stale state detection
Infrastructure
Scale from prototype to production with built-in integrations
PostgreSQL Integration
Built-in database service with connection pooling, transactions, and repository pattern. Store user accounts, match history, and leaderboards.
- Connection pooling with configurable limits
- Automatic retry with exponential backoff
- Transaction support with rollback
- Ready-made repositories for users, matches, questions
Redis Integration
Full Redis support for caching, sessions, pub/sub, and cross-server communication. Essential for horizontal scaling.
- Session management with TTL
- Pub/sub for real-time events
- Room synchronization across servers
- Sorted sets for leaderboards
Horizontal Scaling
Run multiple server instances behind a load balancer. Redis-powered room sync ensures players can find each other across servers.
- Automatic server registration
- Room discovery across instances
- Sticky sessions for WebSocket
- Health-based load balancing
Game Development
Pre-built room types and Unity SDK for rapid development
Room Types
Three base room classes covering the most common multiplayer patterns. Extend them or use them as-is.
- TriviaRoom: Questions, timers, scoring
- RealTimeMovementRoom: 20-60Hz tick rate
- TurnBasedRoom: Turn order, action validation
- Full game implementations included
Unity SDK
Drop-in C# client that mirrors the Photon PUN API. Migrate existing games with minimal code changes.
- Game OnNetworkManager (like PhotonNetwork)
- Built-in prediction and interpolation
- Game-specific managers included
- Comprehensive migration guide
Schema System
Decorator-based state management with automatic change tracking. Only send what changed to minimize bandwidth.
- TypeScript decorators for state definition
- Automatic delta generation
- Binary encoding option
- Collection types (Array, Map, Set)
Production Ready
Monitoring, security, and reliability built-in
Monitoring
Prometheus-compatible metrics for connections, rooms, latency, and custom game events. Plug into Grafana for dashboards.
- Counters, gauges, and histograms
- System metrics (CPU, memory)
- Custom game event tracking
- Health check endpoints
Authentication
JWT-based authentication with guest mode support. Integrate with your existing auth system or use standalone.
- JWT token validation
- Guest authentication
- Session management
- Configurable expiry
Middleware Pipeline
Intercept and transform messages with composable middleware. Add rate limiting, validation, and logging with one line.
- Rate limiting per client
- Message validation
- Structured logging
- Custom middleware support
How We Compare
See how Game On Dude! stacks up against other solutions
| Feature | Game On | Photon | Colyseus |
|---|---|---|---|
| Per-CCU Pricing | No | Yes | No |
| Client Prediction | Built-in | Manual | Manual |
| Lag Compensation | Built-in | No | No |
| Unity SDK | Yes | Yes | Yes |
| Source Access | Full | No | Full |
| TypeScript | 100% | N/A | Yes |
| PostgreSQL | Built-in | External | External |
| Redis | Built-in | N/A | External |
| Monitoring | Prometheus | Dashboard | External |
Ready to Get Started?
Check out our documentation to start building, or contact us for enterprise support.