Changelog

Track the evolution of Game On Dude!. Every update, improvement, and fix documented.

v1.0.0

December 2024
major
Added
  • •Initial public release of Game On Dude!
  • •WebSocket-based real-time communication engine
  • •Room-based game architecture with automatic state synchronization
  • •Client-side prediction system for responsive gameplay
  • •Lag compensation module for fair hit detection
  • •Interpolation system for smooth remote player movement
  • •Unity SDK with network manager and prediction components
  • •TriviaRoom implementation for quiz-style games
  • •RealTimeMovementRoom for action and movement games
  • •TurnBasedRoom for card and strategy games
  • •PostgreSQL integration for persistent data storage
  • •Redis adapter for horizontal scaling across servers
  • •Prometheus-compatible metrics endpoint for monitoring
  • •Comprehensive test suite with 199+ unit tests
Improved
  • •Delta compression reduces bandwidth by syncing only changed state
  • •Binary message encoding for efficient network transmission
  • •TypeScript throughout for type safety and better tooling

v0.9.0

November 2024
minor
Added
  • •Netcode module with prediction, lag compensation, and interpolation
  • •LightningRoundRoom for fast-paced trivia gameplay
  • •HistoricalConquestRoom for turn-based card battles
  • •State tracking system with delta synchronization
  • •Middleware pipeline for request processing
Fixed
  • •Memory leak in room disposal when clients disconnect unexpectedly
  • •Race condition in state synchronization during rapid updates

v0.8.0

October 2024
minor
Added
  • •Database service with PostgreSQL connection pooling
  • •Redis caching layer for session management
  • •Health check endpoint for load balancer integration
  • •Graceful shutdown handling for zero-downtime deployments
Improved
  • •Room lifecycle management with better resource cleanup
  • •Client reconnection handling with configurable timeout
Security
  • •Input validation on all client messages
  • •Rate limiting to prevent message flooding

v0.7.0

September 2024
minor
Added
  • •Unity SDK initial implementation
  • •GameOnNetworkManager component for connection handling
  • •GameOnPrediction component for client-side prediction
  • •Message serialization with JSON and binary support
Fixed
  • •WebSocket connection stability on unreliable networks
  • •Message ordering issues during high-frequency updates

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